AI Insights · Timothy · December 2021
Top 5 Soccer Games Performance in Australia Q4 2021
In Q4 2021, the top 5 soccer games on a unified platform in Australia showed varied performance in terms of weekly downloads, revenue, and active users, with some apps experiencing notable trends.
During the fourth quarter of 2021, the top 5 soccer games on a unified platform in Australia showcased diverse performance metrics in terms of downloads, revenue, and active users. According to data from Sensor Tower, here are the highlights:
Rocket League Sideswipe from Psyonix LLC saw a significant number of weekly downloads, starting with 78.5K in mid-November and gradually decreasing to 34.7K by the end of December. Active user numbers were strong, peaking at approximately 175.9K in mid-December before dropping to 146.3K by the last week of December.
Soccer Superstar from Real Free Soccer had a steady performance in weekly downloads, beginning with around 2.9K in late September and ending the year at 3.4K. The game’s weekly revenue saw a modest increase, reaching $139 in the final week of December. Active users remained relatively stable, hovering around the 30K mark throughout the quarter.
Crazy Kick! Fun Football game by Voodoo experienced a fluctuation in weekly downloads, peaking at 3.9K in late November and declining to 2.4K by the end of December. Weekly revenue showed an upward trend, ending the quarter with $66. Active users varied, with a peak of approximately 9.8K in late November and a drop to 8K by the end of December.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had consistent weekly downloads, starting at 3.2K in late September and rising to 3.5K by the end of December. The game’s weekly revenue fluctuated, with a notable peak of $21.1K at the start of the quarter and finishing at $9.5K. Active users remained steady, averaging around 41K throughout the period.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw weekly downloads ranging from 2.6K in late September to 2.2K by the end of December. Weekly revenue showed a peak of $3.8K in late November and settled at $3K by the end of the quarter. Active users saw slight fluctuations, with a peak of approximately 24.8K at the start and ending at 21.8K.
For more detailed insights and data, visit Sensor Tower.